fbmobile/pubspec.yaml

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name: fbmobile
description: A mobile client for FileBin.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.3.0+9
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environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: 1.0.2
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flutter_localizations:
sdk: flutter
flutter_translate: 1.6.0
provider: 4.3.3
provider_architecture: 1.1.1+1
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get_it: 3.1.0 # major changes > 3
logger: 1.0.0
shared_preferences: 2.0.5
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http: 0.12.2
json_annotation: 3.1.1
validators: 2.0.1
flutter_linkify: 4.1.0
url_launcher: 5.7.10
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expandable: 4.1.4
share: 0.6.5+4
file_picker: 2.1.7
clipboard: 0.1.3
receive_sharing_intent: 1.4.5
permission_handler: 5.1.0+2
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dev_dependencies:
flutter_test:
sdk: flutter
build_runner: 1.11.5
built_value_generator: 8.0.4
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json_serializable: 3.5.1
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/
- assets/i18n/
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages