name: fbmobile description: A mobile client for FileBin. # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html version: 1.0.0+1 environment: sdk: ">=2.7.0 <3.0.0" dependencies: flutter: sdk: flutter cupertino_icons: 1.0.0 flutter_localizations: sdk: flutter flutter_translate: 1.6.0 provider: 4.3.3 provider_architecture: 1.1.1+1 get_it: 3.1.0 # major changes > 3 logger: 0.9.4 shared_preferences: 0.5.12+4 http: 0.12.2 json_annotation: 3.1.1 validators: 2.0.0+1 flutter_linkify: 4.0.2 url_launcher: 5.7.2 expandable: 4.1.4 share: 0.6.5+4 file_picker: 2.1.6 clipboard: 0.1.2+8 dev_dependencies: flutter_test: sdk: flutter build_runner: 1.10.2 built_value_generator: 7.1.0 json_serializable: 3.5.1 # For information on the generic Dart part of this file, see the # following page: https://www.dartlang.org/tools/pub/pubspec # The following section is specific to Flutter. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - assets/ - assets/i18n/ # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware. # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages