package api // UpdateState state of an update type UpdateState string const ( UpdateStatePending UpdateState = "pending" UpdateStateApproved UpdateState = "approved" UpdateStateIgnored UpdateState = "ignored" ) func (e *UpdateState) Scan(value interface{}) error { *e = UpdateState(value.([]byte)) return nil } func (e UpdateState) Value() string { return string(e) } // WebhookType type of webhook type WebhookType string const ( WebhookTypeGeneric WebhookType = "generic" WebhookTypeDiun WebhookType = "diun" ) func (e *WebhookType) Scan(value interface{}) error { *e = WebhookType(value.([]byte)) return nil } func (e WebhookType) Value() string { return string(e) } // EventName name of event type EventName string const ( EventNameUpdateCreated EventName = "update_created" EventNameUpdateUpdated EventName = "update_updated" EventNameUpdateUpdatedState EventName = "update_updated_state" EventNameUpdateUpdatedVersion EventName = "update_updated_version" EventNameUpdateDeleted EventName = "update_deleted" ) func (e *EventName) Scan(value interface{}) error { *e = EventName(value.([]byte)) return nil } func (e EventName) Value() string { return string(e) } // EventState name of event type EventState string const ( EventStateCreated EventState = "created" EventStateEnqueued EventState = "enqueued" ) func (e *EventState) Scan(value interface{}) error { *e = EventState(value.([]byte)) return nil } func (e EventState) Value() string { return string(e) } // ActionType state of an update type ActionType string const ( ActionTypeShoutrrr ActionType = "shoutrrr" ) func (e *ActionType) Scan(value interface{}) error { *e = ActionType(value.([]byte)) return nil } func (e ActionType) Value() string { return string(e) } // ActionInvocationState state of an action invocation type ActionInvocationState string const ( ActionInvocationStateCreated ActionInvocationState = "created" ActionInvocationStateRunning ActionInvocationState = "running" ActionInvocationStateRetrying ActionInvocationState = "retrying" ActionInvocationStateSuccess ActionInvocationState = "success" ActionInvocationStateError ActionInvocationState = "error" ) func (e *ActionInvocationState) Scan(value interface{}) error { *e = ActionInvocationState(value.([]byte)) return nil } func (e ActionInvocationState) Value() string { return string(e) }